The Depths Beyond
A Dungeons and Dragons campaign set in the Spell plague of Faerûn- using 3.5 mechanics. The party begins by gathering unexpectedly at a town wherein a plea for help, and a contract too good to refuse, is granted. They slowly makes their way through the plague torn area, only to discover that their original quest granted to them by a cleric- a lone bastion against the tides of darkness- is met with opposition from a person set on getting to their quests first. The world gets bigger and darker as they investigate beyond the scope of their quest and find something trying to gain a foothold in the plain now devoid of magic. Will they choose to shut the door, or open a new one?